Bon ben ca devait arriver... Pour le moment j'ai un boulot de dingue et des travaux en cours à la maison... donc Draak est en pause.
Il me reste le déploiement des UV, les Textures et et le Rig/Skinning à faire.
Encore pas mal de boulot. Mais y'a des urgences que je dois assurer...
samedi 26 février 2022
Dragon en pause.
lundi 31 janvier 2022
jeudi 13 janvier 2022
mardi 11 janvier 2022
Darkstone Dragon V2.0 - Spikes
Hello.
- Adding the Spikes on the back.
- Welding the head to the body.
- First pass of geometry refine on Neck.
dimanche 2 janvier 2022
Darkstone Dragon V1.0
Hello everyone.
So i am working on the new release of Draak...
Here is the 1998 version.
Here is the new Morphology of DRAAK. Body is WIP.
vendredi 31 décembre 2021
3D Modeling i would want to finish.
Hello.
A strange thing happened this last months... The will of modelisation is back ! As you know it's not my specialization, i'am an animator ! (Yes because now in Video Games you need to be a master in a single speciality).
But this last month i'd tryed to bring to life few old creations and i exhumed some old stuffs i would like to finish: 3 of my old projects. Because it's my goods resolutions for this year !
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1 - I want to remake Draak from Darkstone. So i'd see the topology i created in 1999 and it was a mess.
So i decide to create Draak 2.0 from scratch.
A will Modelise with an enhanced morphology, Texturize, Rig and Animate.
It was the first a will do.
I started with the head.
2 - I had in my files a project of Android Skeleton... Principe to had a basic structure with all mecanisms to customize it for specialized Androids.
I was thinking it was a very good approach of the human biomecanics and an excellent Rigging exercise.:)
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